The more we get to Luz attending Hexside, the more that the Owl House world expands. From learning that the Boiling Isles is a giant skeleton to knowing that the covens are strict about who should join them, each is a piece of the puzzle that creates a new whole.
Trust is the main theme for this episode. Luz wants to trust in her abilities but also appear cool. She also needs to trust in Eda’s teaching. When she slips and endangers everyone, the lesson appears hard. King goes the other way and is too trusting in his own abilities. They both learn that the nearest residents may know best about how to handle a dangerous situation.
Adventures in the Elements
Luz is excited about Hexside and goes to receive book five of Azura from Amity. She takes a moment to gush over the fanart that her new book friend drew and mentions they could start a club at Hexside. Amity then reveals that Luz needs to learn two spells for her entrance exam, otherwise she’ll be put in the baby class. Luz runs in a panic to beg Eda to teach her another spell. Eda is about to refuse because she has dinner vegetables to cook. The vegetables run away after Eda brings them to life, however, and Luz points out that it would look terrible if the Owl Lady’s apprentice was stuck with magical toddlers. Realizing that Luz has a point, Eda concedes with a smile.
They go to the Knee, the source of all wild magic where Amity is coincidentally training with her siblings. The twins believe that a magic wand and lots of space will do the trick for Amity to learn a fire spell. Eda meanwhile has Luz tasting snowballs and moss, encouraging her to connect with nature to find the source of magic. At first, Luz takes to it, but she gets embarrassed by Eda’s quirkiness. When Luz borrows the wand and accidentally sets a local Slitherbeast on fire, it kidnaps Eda and the twins, dousing them in garlic and mushrooms for a later meal. As Amity prepares to mount a rescue solo, Luz finds a glyph in the snow, and figures out an ice spell. They work together to save everyone, and Luz admits that Eda was right the whole time.
Meanwhile, King wants to train his recruits aka the various stuffed animals that Owlbert collects from the human world. After rejecting Hooty as a member of his “evil army,” he uses one of Eda’s potions to bring them to life and demands snacks. They rebel, leaving King to beg Hooty to stop it. A few severed heads and fluff later, Hooty says he’s scarred by the experience and King makes him a commanding officer.
I have to swallow my words about Edric and Emira becoming antagonists. They are on Luz and Amity’s side for this episode, showing they are not pure evil. Edric also expresses he will be sorry forever for the library prank. I am impressed. It does confirm that they did see a kindred spirit in Luz and realize they went too far. I also winced when Edric said he either wanted to eat a bat or tame it because talk about bad timing in terms of current events. It seems that he is the reckless one of the Blights.
This was the karma episode for Edric and Emira. While they are apologetic for nearly getting Amity and Luz killed with the corrupted Otabin, they didn’t really suffer consequences for it during “Lost in Language”. We also see they are more than pranksters and will do amazing magic when asked. Emira can also be a responsible sibling, as shown when she stops her brother from tasting snow at Eda’s suggestion. Amity so far isn’t up for their cuddles and affection when they see Eda patting Luz on the head, but it’s definitely great progress from when they wanted to spread her diary around just because she tattled on them. She trusts them enough to go for magic training in the show. Luz can’t say the same for Eda.
Eda’s kookiness clashes with her knowledge about wild magic. We find out that she is right that you have to find connections to nature to find the spells, and yet she is so awkward when trying to appear cool for Luz’s sake. You can tell it’s been a while since she had to be social. Thus, she’s like the mom praising you at the worst time. It takes nearly dying for her to regain her stride and casually remark that the twins should be sacrificed to save her.
Once again, Luz’s recklessness gets her in trouble. Though Eda’s methods seem to be weird and useless, stealing Amity’s wand makes the situation worse. She simply needs to sit and be patient. Luz isn’t used to that, and I can relate. Meditation isn’t an art that comes easily to someone who’s used to having fun and being on the move. Luz likes to have adventure and spice up life. It takes Amity trapping her in a barrier for Luz to actually do what Eda said and listen to nature. That leads her to the snowflake glyph, and to learn how to see glyphs in the world around her. All she needs is a lightning glyph now as well and she’ll be unstoppable.
Luz also cares about Amity’s opinion for the first time and doesn’t want to show that she’s less of a witch. Last time, Luz just wanted to be her friend. This time, Luz wants to prove that she can be equal, motivating her actions to become a better witch.
It’s interesting that by becoming a friend, Amity has more of an emotional impact on Luz. The feeling appears to be mutual given how Amity reacts about Luz being in her class. Edric and Emira hint that they would have been happy to train Luz in proper magic, if Luz hadn’t gotten awkward and run off to ask Eda for help. Perhaps it’s that Amity loves to read and is a giant fan of Azura.
As for Amity, she’s softened towards Luz. While her cattiness briefly returns as she reveals that Luz needs to take a placement exam and know two spells — Amity seems to suspect that it’s the only one Luz knows — she does seem sincere when the twins offer to train Luz as well. She gets understandably mad when Luz drains her wand, just as her siblings and Eda need a rescue, and Luz admits that she’s right about that part. If Luz had just come clean about needing a second spell, the whole conflict could have been avoided.
We get a turning point, however, that speaks volumes. When she traps Luz in a barrier, to keep her from following and attempting a rescue, Amity’s face changes. She says that Luz could get hurt, and Amity can’t live with that. Amity doesn’t obviously trust the other girl, but has understandable reasons; Luz is a walking chaos ball who causes trouble. Yet Luz also has a big heart, which Amity knows. The steps from condescending to compassionate in her attitude are there, in small bits. Luz nearly getting sewn into a book scared Amity, with how a normal human would risk her life for other people’s and not expect any thanks in return, or even rescue. Not to mention that Amity is impressed when Luz shows her the spell and comes up with a plan on the fly where everyone is saved.
With the subplot, King once again lets his pride get the better of him. I maintain that he is really the king of demons and this foreshadows his downfall. After all, King could create evil plans and build loyalty, but he just wants the toys to give him snacks, and he refuses to share. The teddy bear’s eyes glow red after one insult too many, and it rallies the other toys to rebel, take the food, and thrash King. It speaks to how King blindly believes in his abilities and trusts an army he mistreated over Hooty, who is loyal to a fault. He’s got to learn humility at some point or one day his schemes will kill him.
Hooty shows that his guard-owl tendencies work during a real emergency. He may be ditzy but is well-aware of the other Owl House residents excluding him from social activities. It’s a shame since he’s not that annoying. I would totally hang out with Hooty. The owl needs more respect, totally.
As for the worldbuilding, wow! We got some knowledge about wild magic, done by witches that didn’t use their bile sacs. With the Knee, there are ancient buildings and open spaces, raising questions about why no one is there anymore. The Slitherbeast is certainly scary when easily angered, and makes for a good antagonist when Luz accidentally hurts it.
Luz now knows that she can find glyphs for spells in nature, wherever she looks. She just needs to focus her gaze and prepare to concentrate. Eda may have to adjust her lessons for the hyperactive human, while Amity has to face the fact that people will know about her Azura passions at school. King is probably not going to change from his egotism, but one can hope. He really needs the character development, or one day his grandiose schemes will allow for no bailouts.