Five Nights at Freddy’s Retrospection, Part Four: Loss of Control And Hope

Priya Sridhar
7 min readJun 18, 2021

Sorry, this took so long, dear readers. I needed to think a lot about what I wanted to say. The recent Scott Cawthon news has been the final push towards me publishing this because I have no guilt about giving a critique of the game flaws that made me frustrated. Not covering FNAF World because I don’t know enough about the lore.

On our previous Five Nights at Freddy’s retrospection, we talked about breaking the rules of the game and how doing that changes the ending to save the ghosts of children. That was quite cathartic, to see the justice in action.

We got a pretty solid trilogy of horror games. Then we got more stories, which complicated the narrative. It gets frustrating and confusing, in all honesty. Until we got the last game, Pizza Simulator, we got no answers. There was an infamous moment where the creator refused to give them, showing an image of a locked box. Readers got frustrated, and for a good reason.

Games four and five can be combined into one article because they both cover the same area: loss of agency, and hope. In each one, the player character has little to no agency to change their fate, even if you try to find a hidden ending in game five.

Why Lack Of Agency Doesn’t Work

--

--

Priya Sridhar

A 2016 MBA graduate and published author, Priya Sridhar has been writing fantasy and science fiction for fifteen years, and counting.